SubMe short-term credit product experience.

Case study

thinkmoney SubMe.

Design a simple short-term credit experience that helps eligible customers understand what they can borrow, what they need to do and what happens next.

Role

Head of Design

Focus

Proposition, eligibility and UX

Product

thinkmoney SubMe

Contribution

Product thinking, journey design, customer states and interface direction

Overview

Making small amounts of credit easier to understand and manage.

SubMe gives eligible thinkmoney customers access to small amounts of short-term credit directly through their existing banking experience.

The product needed to make borrowing straightforward while still clearly communicating eligibility, available limits and what customers could expect before deciding to continue.

I led the design direction across the proposition, customer journey and interface, working with product, engineering and commercial teams to translate the underlying credit rules into a simpler customer experience.

The challenge

Credit needed to feel simple without making borrowing feel casual.

Customers needed to understand quickly whether SubMe was available to them, how much they could access and what they needed to do next.

The challenge was to remove unnecessary friction while keeping the information required to make an informed borrowing decision clear and visible.

01

Customer

Make it immediately clear whether SubMe is available and what the customer can currently access.

02

Product

Turn eligibility rules and changing limits into one coherent, repeatable customer journey.

03

Business

Create a controlled credit proposition that can evolve without continually redesigning the customer experience.

SubMe eligibility and customer state experience.
Eligibility

The product needed to explain a decision customers could not see.

Eligibility was informed by account behaviour, including at least £500 coming into the account and at least two Direct Debits or Standing Orders.

Customers did not need to understand every rule behind that decision. They needed a clear answer about their current status and what, if anything, they could do next.

The interface focused on customer-facing states rather than exposing the complexity of the underlying decision model.

Design principles

Four principles kept the experience focused.

Be clear about availability

Customers should quickly understand whether SubMe is available and the amount they can currently access.

Explain before action

Important borrowing and repayment information should appear before the customer commits.

Hide system complexity

Credit rules should shape the experience without requiring customers to interpret those rules themselves.

Design for progression

The interface needed to support changing available limits without creating a new journey each time.

Journey design

Designed around the questions customers needed answered.

Available?

Understand whether SubMe can currently be accessed.

How much?

See the amount currently available to borrow.

What does it mean?

Understand the important borrowing and repayment information.

What next?

Continue, manage the product or understand the current state.

Limit progression

The product needed to work as available credit changed.

SubMe uses stepped limits beginning at £25 and progressing up to £300.

Rather than designing a different experience around every amount, I treated the limit as a changing product state within one consistent journey.

This keeps the experience familiar as the amount available to a customer changes over time.

SubMe limit increase and repayment plan experience.
Internal product exploration and early SubMe design thinking.
Exploration

The work was less about adding screens and more about removing uncertainty.

Early exploration focused on how much information customers needed at each point and how eligibility, available limits and borrowing information should be introduced.

The strongest directions made the customer's current position obvious first, then revealed supporting detail close to the point where it became relevant.

Customer states

Not every customer arrives with the same needs.

Eligible

Customers who meet the criteria need a direct route into understanding their available amount and next action.

Not currently eligible

Customers need a clear answer without being led through a journey they cannot complete.

Active

Customers already using SubMe need their current position prioritised over acquisition messaging.

Changing limit

When the amount available changes, the experience communicates that without making the product feel unfamiliar.

Key design decisions

Simplicity came from deciding what customers needed to know first.

Lead with the current amount

The credit currently available became one of the clearest pieces of information in the experience.

Explain before commitment

Important borrowing information remained close to the decision rather than being hidden behind the final action.

Design around states

The interface responds to eligibility and account position rather than forcing every customer through the same flow.

Keep progression familiar

Changing limits reuse the same core patterns so customers do not have to relearn the product as it evolves.

Trade-offs

Removing friction could not mean removing necessary information.

Simplicity over explanation

Customers did not need the internal eligibility model, only a clear explanation of their current position.

Consistency over bespoke flows

Reusing core patterns across different limits makes the product easier to recognise and maintain.

Clarity over persuasion

The product prioritises a customer's current position and explains borrowing clearly before introducing another possible action.

SubMe account status and upcoming repayment experience.
Interface hierarchy

Make the customer's position clear before asking them to act.

The interface prioritises the information customers need to understand first: whether SubMe is available, the amount they can access and their next action.

Supporting borrowing information remains visible and accessible around that decision without competing with the primary message.

Outcome

A clearer framework for offering small amounts of credit.

Clear

Translates eligibility, available limits and customer states into a clearer, more understandable experience.

Progressive

Supports stepped limits from £25 through to £300 within one consistent product structure.

Integrated

Positions the credit experience within the wider thinkmoney account rather than as a disconnected standalone journey.

Product value

The work created a reusable experience around a changing credit offer.

One core journey

Different available credit limits can be supported without creating separate product experiences.

Clearer eligibility

Complex internal rules are translated into clearer customer states and understandable next steps.

Familiar interaction

Existing banking patterns connect SubMe to the wider account experience rather than making it feel bolted on.

Designed to evolve

The structure accommodates changing limits and customer states without requiring the journey to be rebuilt.

Reflection

The hard part was not the borrowing flow. It was making the rules feel simple.

SubMe reinforced the importance of separating product complexity from customer complexity. Eligibility rules, customer states and changing limits can all exist behind the experience without requiring customers to understand every mechanism.

The design work concentrated on translating those rules into clear answers: whether the product is available, what the customer can access and what they need to understand before continuing.

It was another example of product design being as much about structuring information and decisions as designing individual screens.